The bonus game, the room you reach after collecting 100 bonus stars, also contains a custom sprite that rapidly rolls through several prizes, and when touched, grants Mario the prize shown, whether it's a 1-UP, a fire flower, coins, or just nothing at all, as well as others. They cannot be spin jumped, so you must stomp them normally like you would any other enemy. Each one has their own pattern but can be defeated the same way by stomping them six times. There are also custom bosses for each castle, represented by the infamous koopalings that Bowser leads. Only a scant few sprites take inspiration from any other source, so for the most part, it's all about the Mario you're familiar with. 1, Bomb Koopas from Super Mario Land and even Side Steppers from Mario Bros. and it's variants from Super Mario Bros 3., Bloopers from Super Mario Bros. Many custom sprites are enemies from other Mario games, such as traditional Hammer Bros. As well as those, other common custom blocks include the M and E blocks, ON/OFF blocks, and ice blocks, all of which are explained or self explanitory as the game progresses. They can also be broken by a spin jump, much like turn blocks, which can still be found everywhere in Dinosaur Land. They take their appearance from Super Mario Bros. They don't bounce when hit by small Mario, but will break when hit by Super Mario. The most prominent custom blocks are the traditional brick blocks found in Super Mario Bros. Many of the custom material are all basic or well known and don't stray too far from the basic synergy with the classic Mario series. All in all, compared to the base ROM, the hack contains custom blocks, custom sprites, custom graphics (both FG and BG) and some custom ASM. ON/OFF blocks, brick blocks, springs, chucks, koopas and the like are prominent in each world. Many of the level features and enemies are classic stuff you've come to know and love. Mario retains all the basic abilities he normally has in Super Mario World, including spin jumping, flying with a cape, and even hopping on Yoshi. The story is always the same Mario goes on an adventure to save his friends and the Princess from the evil King Bowser, and along the way jumps, shoots and even flies through the land in search of the castles controlled by Bowser's underlings. There's many features and gimmicks to many levels, but the feeling of classic Mario platforming typically stays the same. Many levels have secret exits that are usually opened by taking a key to a keyhole, as per usual Super Mario World fare. There are eight primary worlds, an extra world, a star world that connects various places, and a special, secret world that will test your mettle (and patience.) The goal of every level is to reach the end, and possibly fight a boss such as a koopaling once you do. Don't expect anything flashy, both on part of that and on part of my general inexperience and laziness in hacking. I've made this hack with that in mind, it's nothing but classic Mario platforming. Just straight up run, jump, shoot fireballs, swing your cape, stomp on enemies and stuff like that. Back during a time where there weren't any funky control gimmicks, weird goals or anything that distracted you from the overall feel that it was a Mario game, nothing more, nothing less. Back during a time when we could separate levels by world and the levels told you what world they belonged to. Back during a time when we were actually excited to rescue the Princess again. I've made no attempt to really set myself apart to that end, because when it comes down to it, that's what I'm here for classic Mario platforming. I'd play a ton of them, even long after normal people likely would have gotten bored since a lot of hacks are still basically Super Mario World. That's probably why I liked SMW hacks so much. I don't think I'll ever outgrow classic Mario platforming. I really don't remember when I first played Super Mario World but it wasn't until a long, long while after I played Super Mario Bros 3 (at that point I already had Super Mario All Stars) However, probably over a decade later after having played it, I'm still playing it, and still loving it. 1 was my very first video game and I grew up on Super Mario Bros 3 and thought it was the best thing ever. Super Mario World has been around since my child hood. At about 120 exits long, the hack is rather expansive and has plenty of secrets and references to get. The hack will start out easy and gradually get harder as it goes on, but never too difficult. It's a hack that has been in development for way too long (5 years!) and was developed to induce feelings of classic Mario platforming with a lot of twists. Thanks for downloading AVSMW and giving it a try.
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