Tekken in specific sort of resets every once in a while. As the gameplay becomes more streamlined and needs less improvements as a whole, it leaves more room for character balancing, which can make a bigger and/or better roster. had 12, and the original Street Fighter had two characters share a single fighting style. The first fighting game in a series is bound to have a smaller roster if it intends to be balanced, especially when compared to the huge character select screens in later games. The reason Tekken Tag Tournament games only come out between every three main series games has a lot to do with gameplay refinement. The main reason for such a large roster is the tag team mechanics, and the Tag Tournament games have more characters than those in the main series because it serves the gameplay well. As such, it features characters from every game in the series, including some missing from series canon since Tekken 2. slightly non-living characters to return. Tag Tournament 2 followed this pattern after 6, starting development with a cast of current characters and later changing to an all-star roster after some requests for some. To keep characters from becoming stale, as four could be in a single battle, the roster was made to include essentially every character in the series at that point. The game was focused on tag teams, with two characters per player. However, the next game, Tekken Tag Tournament, was entirely non-canon. At the time of Tekken 3, every game in the series had a story and place in canon. It would make sense to start with Tekken first, so I'll give some general context within the series.
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